Monday, October 18, 2010

fast food = america

a map of the continental us made from fast food locations.
[made in processing with csv's from mcdonalds, wendy's, dairy queen, pizza hut, and burger king]

Sunday, October 17, 2010

i went to new haven today

ok, this is not new haven [grand central station, nyc], but it looks neat anyway.

Monday, September 27, 2010

testing a processing algorithm that takes in data from twitter [tweets] and analyzes the text strings [written my nate smith and me].  the result is an approximation of a flesch reading ease test roughly based off the content.  limiting rules: from the 100 most recent picks, take those that have 15 words or more [smaller groupings of words really skew the test results], dont count certain words [@**, #**, http:**].  note: lower test results are supposed to indicate a higher reading level.
search: "sustainable"  test average: 52
search: "dog" test average: 88
search: "hungry" test average: 80
 search: "judicious" test average: 65

Saturday, September 25, 2010

more images from today's adventures

today we went on a short bike ride through the city.. on a quest to conquer a few flea markets.  fried chicken, roof tops, wooden heads, rain boots, and slurpees were involved.

photography class images!

click to go to the picassa page with the full set of images

Tuesday, September 07, 2010

back to school

it was a good break.  slightly more detailed tales of danger and mystery to come [when i have access to a proper computer.]

Wednesday, August 25, 2010

digital craft 2010 assignment 1d video

notes: for the gsapp add digital craft class, summer 2010.
the assignment was to create an animation using the building we had been studying all semester. i was looking at PHOOEY Architect's Children's Activity Centre [located in australia].
tools used: rhino, max, after effects
time to make: including 'research' time, about a week.25
fun facts:
*several digital craft tutorial models were featured in the movie
*at one point, over 20 computers were rendering for me [not in renderfarm fashion]
*around 2,575 frames were rendered and used, [a few more were discarded], on our ancient computers some took 15+ minutes/frame. most took about 5-8 minutes.




and, as a bonus, a few more of my favorite 'progress renders':







compilation of video stuff

in the quest to make the digital craft video i performed a lot of tests.. which resulted in this 'outtakes' reel:


Thursday, August 19, 2010

a quick picture of my model

3d print stair + laser etched acrylic
project: children's activty centre by phooey architects

Friday, August 13, 2010

more doggy time

i couldn't resist.  more to come.

doggy time

working on something.  these are some progress renders.  eventually i'll finish it all up and post the video that goes along with it [from it].








Monday, August 02, 2010

time to work

the final presentation for our summer studio is this friday, the 6th [stop by if you want] - i have a lot of work ahead of me.
until i have something interesting to post, i'll just throw up a few of my modular unit drawings [in elevation].  these little systems are intended emulate the possibilities of the transforming the structure as a whole based on the minute movements of each individual component.  the distance between units will be controlled via servos at each 'leg' and somehow they will illustrate an expansion and contraction of the collection.
i sent for the laser cuts this afternoon, so the actual physical model will come later this week.  [i know these are not pretty, but they'll do for now]




Wednesday, July 28, 2010

rendering mies

another tutorial for digital craft.  this time on materiality. 
note: the model itself is kinda crappy because it was the first one i ever built [for the first tutorial this semester]

Monday, July 26, 2010

model for the night

the result of hours of toying around in grasshopper.  it isnt quite there yet, but hopefully it will be there soon


 

Saturday, July 24, 2010

Friday, July 23, 2010

in the red

coming from california i never got to experience a red zone storm.  now i have, and it was nuts.

Wednesday, July 21, 2010

the never never installation

for studio we had to come up with an 'installation' for our final presentation.  after going back and forth we came up with this sort of design.  while it was not the best design in the world, we felt it had a few good qualities.  but, alas, it will never be.  instead we will make a much simpler version [images of that will come as we make it].
here are renders of that first possible installation:

Sunday, July 18, 2010

kira qwan is:


photoshop > rhino > illustrator > photoshop

Thursday, July 15, 2010

Tuesday, July 13, 2010

i'm awesome

i tried to make a little something in afterEffects. it may be useless, but looks neat. better videos to come in the future.




and then there is this little number - testing particle simulations
music by the ever amazing will stratton


Saturday, July 10, 2010

Thursday, July 08, 2010

megan strikes again

some key images - courtesy of the moon
this prettymuch sums it up.